import { removeItems } from '../../../utils';
import DisplayObject from './DisplayObject';
import TWEEN from '../../../libs/tween.js';
/**
* A Container represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
*```js
* let container = new Tiny.Container();
* container.addChild(sprite);
* ```
*
* @class
* @extends Tiny.DisplayObject
* @memberof Tiny
*/
export default class Container extends DisplayObject {
/**
*
*/
constructor() {
super();
/**
* The array of children of this container.
*
* @member {array<Tiny.DisplayObject>}
* @readonly
*/
this.children = [];
/**
* 该对象上绑定的所有 Action
*
* @member {array<Tiny.Action>}
*/
this.actions = [];
this.on('removed', () => {
this.removeActionsTrace();
});
}
/**
* 移除该对象上绑定的某个(些) Action
*
* @example
* sprite.removeAction(action1, action2);
*
* @param {...Tiny.Action} actions - 要移除的某个(些)动作
* @version 1.6.0
*/
removeAction(...actions) {
if (actions && actions.length !== 0) {
actions.forEach(action => {
const index = this.actions.indexOf(action.tween);
if (~index) {
this.actions.splice(index, 1);
}
});
}
};
/**
* 移除该对象上绑定的所有 Action
*/
removeActions() {
if (this.actions.length !== 0) {
this.actions.forEach(function(action) {
TWEEN.remove(action);
});
this.actions = [];
}
}
/**
* 移除该对象及其子集上绑定的所有 Action
*/
removeActionsTrace() {
if (this.children.length !== 0) {
this.children.forEach((item) => {
item.removeActionsTrace();
});
}
this.removeActions();
}
/**
* Overridable method that can be used by Container subclasses whenever the children array is modified
*
* @private
*/
onChildrenChange() {
/* empty */
}
/**
* Adds one or more children to the container.
*
* Multiple items can be added like so: `myContainer.addChild(thingOne, thingTwo, thingThree)`
*
* @param {...Tiny.DisplayObject} child - The DisplayObject(s) to add to the container
* @return {Tiny.DisplayObject} The first child that was added.
*/
addChild(child) {
const argumentsLength = arguments.length;
// if there is only one argument we can bypass looping through the them
if (argumentsLength > 1) {
// loop through the arguments property and add all children
// use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes
for (let i = 0; i < argumentsLength; i++) {
this.addChild(arguments[i]);
}
} else {
// if the child has a parent then lets remove it as Tiny objects can only exist in one place
if (child.parent) {
child.parent.removeChild(child);
}
child.parent = this;
// ensure a transform will be recalculated..
child.transform._parentID = -1;
this.children.push(child);
// ensure bounds will be recalculated
this._boundsID++;
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(this.children.length - 1);
child.emit('added', this);
}
return child;
}
/**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
*
* @param {Tiny.DisplayObject} child - The child to add
* @param {number} index - The index to place the child in
* @return {Tiny.DisplayObject} The child that was added.
*/
addChildAt(child, index) {
if (index < 0 || index > this.children.length) {
throw new Error(`${child}addChildAt: The index ${index} supplied is out of bounds ${this.children.length}`);
}
if (child.parent) {
child.parent.removeChild(child);
}
child.parent = this;
// ensure child transform will be recalculated
child.transform._parentID = -1;
this.children.splice(index, 0, child);
// ensure bounds will be recalculated
this._boundsID++;
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('added', this);
return child;
}
/**
* Swaps the position of 2 Display Objects within this container.
*
* @param {Tiny.DisplayObject} child - First display object to swap
* @param {Tiny.DisplayObject} child2 - Second display object to swap
*/
swapChildren(child, child2) {
if (child === child2) {
return;
}
const index1 = this.getChildIndex(child);
const index2 = this.getChildIndex(child2);
this.children[index1] = child2;
this.children[index2] = child;
this.onChildrenChange(index1 < index2 ? index1 : index2);
}
/**
* Returns the index position of a child DisplayObject instance
*
* @param {Tiny.DisplayObject} child - The DisplayObject instance to identify
* @return {number} The index position of the child display object to identify
*/
getChildIndex(child) {
const index = this.children.indexOf(child);
if (index === -1) {
throw new Error('The supplied DisplayObject must be a child of the caller');
}
return index;
}
/**
* Changes the position of an existing child in the display object container
*
* @param {Tiny.DisplayObject} child - The child DisplayObject instance for which you want to change the index number
* @param {number} index - The resulting index number for the child display object
*/
setChildIndex(child, index) {
if (index < 0 || index >= this.children.length) {
throw new Error(`The index ${index} supplied is out of bounds ${this.children.length}`);
}
const currentIndex = this.getChildIndex(child);
removeItems(this.children, currentIndex, 1); // remove from old position
this.children.splice(index, 0, child); // add at new position
this.onChildrenChange(index);
}
/**
* Returns the child at the specified index
*
* @param {number} index - The index to get the child at
* @return {Tiny.DisplayObject} The child at the given index, if any.
*/
getChildAt(index) {
if (index < 0 || index >= this.children.length) {
throw new Error(`getChildAt: Index (${index}) does not exist.`);
}
return this.children[index];
}
/**
* Removes one or more children from the container.
*
* @param {...Tiny.DisplayObject} child - The DisplayObject(s) to remove
* @return {Tiny.DisplayObject} The first child that was removed.
*/
removeChild(child) {
const argumentsLength = arguments.length;
// if there is only one argument we can bypass looping through the them
if (argumentsLength > 1) {
// loop through the arguments property and add all children
// use it the right way (.length and [i]) so that this function can still be optimised by JS runtimes
for (let i = 0; i < argumentsLength; i++) {
this.removeChild(arguments[i]);
}
} else {
const index = this.children.indexOf(child);
if (index === -1) return null;
child.parent = null;
// ensure child transform will be recalculated
child.transform._parentID = -1;
removeItems(this.children, index, 1);
// ensure bounds will be recalculated
this._boundsID++;
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('removed', this);
}
return child;
}
/**
* Removes a child from the specified index position.
*
* @param {number} index - The index to get the child from
* @return {Tiny.DisplayObject} The child that was removed.
*/
removeChildAt(index) {
const child = this.getChildAt(index);
// ensure child transform will be recalculated..
child.parent = null;
child.transform._parentID = -1;
removeItems(this.children, index, 1);
// ensure bounds will be recalculated
this._boundsID++;
// TODO - lets either do all callbacks or all events.. not both!
this.onChildrenChange(index);
child.emit('removed', this);
return child;
}
/**
* Removes all children from this container that are within the begin and end indexes.
*
* @param {number} [beginIndex=0] - The beginning position.
* @param {number} [endIndex=this.children.length] - The ending position. Default value is size of the container.
* @return {DisplayObject[]} List of removed children
*/
removeChildren(beginIndex = 0, endIndex = null) {
const begin = beginIndex;
const end = typeof endIndex === 'number' ? endIndex : this.children.length;
const range = end - begin;
let removed;
if (range > 0 && range <= end) {
removed = this.children.splice(begin, range);
for (let i = 0; i < removed.length; ++i) {
removed[i].parent = null;
if (removed[i].transform) {
removed[i].transform._parentID = -1;
}
}
this._boundsID++;
this.onChildrenChange(beginIndex);
for (let i = 0; i < removed.length; ++i) {
removed[i].emit('removed', this);
}
return removed;
} else if (range === 0 && this.children.length === 0) {
return [];
}
throw new RangeError('removeChildren: numeric values are outside the acceptable range.');
}
/**
* Updates the transform on all children of this container for rendering
*/
updateTransform() {
this._boundsID++;
this.transform.updateTransform(this.parent.transform);
// TODO: check render flags, how to process stuff here
this.worldAlpha = this.alpha * this.parent.worldAlpha;
for (let i = 0, j = this.children.length; i < j; ++i) {
const child = this.children[i];
if (child.visible) {
child.updateTransform();
}
}
}
/**
* Recalculates the bounds of the container.
*
*/
calculateBounds() {
this._bounds.clear();
this._calculateBounds();
for (let i = 0; i < this.children.length; i++) {
const child = this.children[i];
if (!child.visible || !child.renderable) {
continue;
}
child.calculateBounds();
// TODO: filter+mask, need to mask both somehow
if (child._mask) {
child._mask.calculateBounds();
this._bounds.addBoundsMask(child._bounds, child._mask._bounds);
} else if (child.filterArea) {
this._bounds.addBoundsArea(child._bounds, child.filterArea);
} else {
this._bounds.addBounds(child._bounds);
}
}
this._bounds.updateID = this._boundsID;
}
/**
* Retrieves the local bounds of the displayObject as a rectangle object.
*
* @param {Tiny.Rectangle} [rect] - Optional rectangle to store the result of the bounds calculation.
* @param {boolean} [skipChildrenUpdate=false] - Setting to `true` will stop re-calculation of children transforms.
* @return {Tiny.Rectangle} The rectangular bounding area.
*/
getLocalBounds(rect, skipChildrenUpdate = false) {
const result = super.getLocalBounds(rect);
if (!skipChildrenUpdate) {
for (let i = 0, j = this.children.length; i < j; ++i) {
const child = this.children[i];
if (child.visible) {
child.updateTransform();
}
}
}
return result;
}
/**
* Recalculates the bounds of the object. Override this to
* calculate the bounds of the specific object (not including children).
*
* @private
*/
_calculateBounds() {
// FILL IN//
}
/**
* Renders the object using the WebGL renderer
*
* @param {Tiny.WebGLRenderer} renderer - The renderer
*/
renderWebGL(renderer) {
// if the object is not visible or the alpha is 0 then no need to render this element
if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {
return;
}
// do a quick check to see if this element has a mask or a filter.
if (this._mask || (this.filters && this.filters.length)) {
this.renderAdvancedWebGL(renderer);
} else {
this._renderWebGL(renderer);
// simple render children!
for (let i = 0, j = this.children.length; i < j; ++i) {
this.children[i].renderWebGL(renderer);
}
}
}
/**
* Render the object using the WebGL renderer and advanced features.
*
* @private
* @param {Tiny.WebGLRenderer} renderer - The renderer
*/
renderAdvancedWebGL(renderer) {
renderer.flush();
const filters = this._filters;
const mask = this._mask;
// push filter first as we need to ensure the stencil buffer is correct for any masking
if (filters) {
if (!this._enabledFilters) {
this._enabledFilters = [];
}
this._enabledFilters.length = 0;
for (let i = 0; i < filters.length; i++) {
if (filters[i].enabled) {
this._enabledFilters.push(filters[i]);
}
}
if (this._enabledFilters.length) {
renderer.filterManager.pushFilter(this, this._enabledFilters);
}
}
if (mask) {
renderer.maskManager.pushMask(this, this._mask);
}
// add this object to the batch, only rendered if it has a texture.
this._renderWebGL(renderer);
// now loop through the children and make sure they get rendered
for (let i = 0, j = this.children.length; i < j; i++) {
this.children[i].renderWebGL(renderer);
}
renderer.flush();
if (mask) {
renderer.maskManager.popMask(this, this._mask);
}
if (filters && this._enabledFilters && this._enabledFilters.length) {
renderer.filterManager.popFilter();
}
}
/**
* To be overridden by the subclasses.
*
* @private
* @param {Tiny.WebGLRenderer} renderer - The renderer
*/
_renderWebGL(renderer) { // eslint-disable-line no-unused-vars
// this is where content itself gets rendered...
}
/**
* To be overridden by the subclass
*
* @private
* @param {Tiny.CanvasRenderer} renderer - The renderer
*/
_renderCanvas(renderer) { // eslint-disable-line no-unused-vars
// this is where content itself gets rendered...
}
/**
* Renders the object using the Canvas renderer
*
* @param {Tiny.CanvasRenderer} renderer - The renderer
*/
renderCanvas(renderer) {
// if not visible or the alpha is 0 then no need to render this
if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {
return;
}
if (this._mask) {
renderer.maskManager.pushMask(this._mask);
}
this._renderCanvas(renderer);
for (let i = 0, j = this.children.length; i < j; ++i) {
this.children[i].renderCanvas(renderer);
}
if (this._mask) {
renderer.maskManager.popMask(renderer);
}
}
/**
* Removes all internal references and listeners as well as removes children from the display list.
* Do not use a Container after calling `destroy`.
*
* @param {object|boolean} [options] - Options parameter. A boolean will act as if all options have been set to that value
* @param {boolean} [options.children=false] - if set to true, all the children will have their destroy method called as well. 'options' will be passed on to those calls.
* @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true Should it destroy the texture of the child sprite
* @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true Should it destroy the base texture of the child sprite
*/
destroy(options) {
super.destroy();
const destroyChildren = typeof options === 'boolean' ? options : options && options.children;
const oldChildren = this.removeChildren(0, this.children.length);
if (destroyChildren) {
for (let i = 0; i < oldChildren.length; ++i) {
oldChildren[i].destroy(options);
}
}
}
/**
* The width of the Container, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get width() {
return this.scale.x * this.getLocalBounds().width;
}
set width(value) { // eslint-disable-line require-jsdoc
const width = this.getLocalBounds().width;
if (width !== 0) {
this.scale.x = value / width;
} else {
this.scale.x = 1;
}
this._width = value;
}
/**
* The height of the Container, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get height() {
return this.scale.y * this.getLocalBounds().height;
}
set height(value) { // eslint-disable-line require-jsdoc
const height = this.getLocalBounds().height;
if (height !== 0) {
this.scale.y = value / height;
} else {
this.scale.y = 1;
}
this._height = value;
}
}
// performance increase to avoid using call.. (10x faster)
Container.prototype.containerUpdateTransform = Container.prototype.updateTransform;