import { SHAPES } from '../../const';
/**
* Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
*
* @class
* @memberof Tiny
*/
export default class Rectangle {
/**
* @param {number} [x=0] - The X coordinate of the upper-left corner of the rectangle
* @param {number} [y=0] - The Y coordinate of the upper-left corner of the rectangle
* @param {number} [width=0] - The overall width of this rectangle
* @param {number} [height=0] - The overall height of this rectangle
*/
constructor(x = 0, y = 0, width = 0, height = 0) {
/**
* @member {number}
* @default 0
*/
this.x = Number(x);
/**
* @member {number}
* @default 0
*/
this.y = Number(y);
/**
* @member {number}
* @default 0
*/
this.width = Number(width);
/**
* @member {number}
* @default 0
*/
this.height = Number(height);
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
* @readOnly
* @default Tiny.SHAPES.RECT
* @see Tiny.SHAPES
*/
this.type = SHAPES.RECT;
}
/**
* returns the left edge of the rectangle
*
* @member {number}
*/
get left() {
return this.x;
}
/**
* returns the right edge of the rectangle
*
* @member {number}
*/
get right() {
return this.x + this.width;
}
/**
* returns the top edge of the rectangle
*
* @member {number}
*/
get top() {
return this.y;
}
/**
* returns the bottom edge of the rectangle
*
* @member {number}
*/
get bottom() {
return this.y + this.height;
}
/**
* A constant empty rectangle.
*
* @static
* @constant
*/
static get EMPTY() {
return new Rectangle(0, 0, 0, 0);
}
/**
* Creates a clone of this Rectangle
*
* @return {Tiny.Rectangle} a copy of the rectangle
*/
clone() {
return new Rectangle(this.x, this.y, this.width, this.height);
}
/**
* Copies another rectangle to this one.
*
* @param {Tiny.Rectangle} rectangle - The rectangle to copy.
* @return {Tiny.Rectangle} Returns itself.
*/
copy(rectangle) {
this.x = rectangle.x;
this.y = rectangle.y;
this.width = rectangle.width;
this.height = rectangle.height;
return this;
}
/**
* Checks whether the x and y coordinates given are contained within this Rectangle
*
* @param {number} x - The X coordinate of the point to test
* @param {number} y - The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this Rectangle
*/
contains(x, y) {
if (this.width <= 0 || this.height <= 0) {
return false;
}
if (x >= this.x && x < this.x + this.width) {
if (y >= this.y && y < this.y + this.height) {
return true;
}
}
return false;
}
/**
* Pads the rectangle making it grow in all directions.
*
* @param {number} paddingX - The horizontal padding amount.
* @param {number} [paddingY] - The vertical padding amount.
*/
pad(paddingX, paddingY) {
paddingX = paddingX || 0;
paddingY = paddingY || ((paddingY !== 0) ? paddingX : 0);
this.x -= paddingX;
this.y -= paddingY;
this.width += paddingX * 2;
this.height += paddingY * 2;
}
/**
* Fits this rectangle around the passed one.
*
* @param {Tiny.Rectangle} rectangle - The rectangle to fit.
*/
fit(rectangle) {
const x1 = Math.max(this.x, rectangle.x);
const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
const y1 = Math.max(this.y, rectangle.y);
const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
this.x = x1;
this.width = Math.max(x2 - x1, 0);
this.y = y1;
this.height = Math.max(y2 - y1, 0);
}
/**
* Enlarges this rectangle to include the passed rectangle.
*
* @param {Tiny.Rectangle} rectangle - The rectangle to include.
*/
enlarge(rectangle) {
const x1 = Math.min(this.x, rectangle.x);
const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
const y1 = Math.min(this.y, rectangle.y);
const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
this.x = x1;
this.width = x2 - x1;
this.y = y1;
this.height = y2 - y1;
}
/**
* Enlarges rectangle that way its corners lie on grid
*
* @version 1.4.0
* @param {number} [resolution=1] - resolution
* @param {number} [eps=0.001] - precision
*/
ceil(resolution = 1, eps = 0.001) {
const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
this.x = Math.floor((this.x + eps) * resolution) / resolution;
this.y = Math.floor((this.y + eps) * resolution) / resolution;
this.width = x2 - this.x;
this.height = y2 - this.y;
}
}