import WebGLManager from '../managers/WebGLManager';
/**
* Base for a common object renderer that can be used as a system renderer plugin.
*
* @class
* @extends Tiny.WebGLManager
* @memberof Tiny
*/
export default class ObjectRenderer extends WebGLManager {
/**
* Starts the renderer and sets the shader
*
*/
start() {
// set the shader..
}
/**
* Stops the renderer
*
*/
stop() {
this.flush();
}
/**
* Stub method for rendering content and emptying the current batch.
*
*/
flush() {
// flush!
}
/**
* Renders an object
*
* @param {Tiny.DisplayObject} object - The object to render.
*/
render(object) {
// render the object
}
}