Classes
- Action
- AnimatedSprite
- Application
- BaseRenderTexture
- BaseTexture
- BinaryLoader
- Bounds
- Buffer
- CanvasMaskManager
- CanvasRenderer
- CanvasRenderTarget
- CanvasTinter
- Circle
- Container
- DisplayObject
- Ellipse
- EventEmitter
- Filter
- FilterManager
- Graphics
- GraphicsData
- GraphicsRenderer
- GroupD8
- MaskManager
- Matrix
- ObjectRenderer
- ObservablePoint
- Point
- Polygon
- Quad
- Rectangle
- RenderTarget
- RenderTexture
- ResourceLoader
- RoundedRectangle
- Sprite
- SpriteMaskFilter
- Spritesheet
- StencilManager
- SystemRenderer
- Text
- TextMetrics
- TextStyle
- Texture
- TextureGarbageCollector
- TextureManager
- TextureTransform
- Transform
- TransformBase
- TransformStatic
- Transition
- VideoBaseTexture
- WebGLManager
- WebGLRenderer
- WebGLState
Namespaces
Members
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staticTiny.base64object
-
-
static,constantTiny.BLEND_MODESobject
-
Various blend modes supported.
IMPORTANT - The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
Anything else will silently act like NORMAL.- See:
Properties:
Name Type Description NORMAL
number ADD
number MULTIPLY
number SCREEN
number OVERLAY
number DARKEN
number LIGHTEN
number COLOR_DODGE
number COLOR_BURN
number HARD_LIGHT
number SOFT_LIGHT
number DIFFERENCE
number EXCLUSION
number HUE
number SATURATION
number COLOR
number LUMINOSITY
number -
static,constantTiny.configobject
-
默认配置参数
Properties:
Name Type Default Description width
number window.innerWidth 宽度
height
number window.innerHeight 高度
referWidth
number 320 基准参考宽度,如:320、375,默认:320
fixSize
boolean false 是否固定尺寸为传入的宽高
canvasId
string | HTMLCanvasElement 'TinyCanvas' Canvas 的 DOM id 或对象
orientation
boolean 0 横竖屏 [0: 竖屏, 1: 横屏]
dpi
number 1 分辨率
fps
number 60 [>=1.1.7] 帧频,接受传入:10、20、30、40、50、60
showFPS
boolean false 是否显示帧频
debug
boolean false [>=1.3.0] 是否调试模式
viewTouched
boolean false [>=1.2.0] Canvas 的 DOM 对象是否可被点触/滑动
renderType
number 0 渲染类型 [0: 自动识别, 1: WEBGL, 2: CANVAS]
renderOptions
object extraContextAttributes
object {} 额外的Context参数,更多见https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
autoRender
number 1 是否自动渲染 [0: 手动, 1: 自动]
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static,constantTiny.DATA_URIRegExp
-
Regexp for data URI.
Based on: https://github.com/ragingwind/data-uri-regexExample
data:image/png;base64
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static,constantTiny.defaultConfigobject
-
对 Tiny.config 的拷贝并冻结
-
static,constantTiny.DEG_TO_RADnumber
-
角度值转弧度
-
static,constantTiny.DRAW_MODESobject
-
Various webgl draw modes. These can be used to specify which GL drawMode to use under certain situations and renderers.
Properties:
Name Type Description POINTS
number LINES
number LINE_LOOP
number LINE_STRIP
number TRIANGLES
number TRIANGLE_STRIP
number TRIANGLE_FAN
number -
static,constantTiny.GC_MODESobject
-
The gc modes that are supported by Tiny.
The Tiny.settings.GC_MODE Garbage Collection mode for Tiny textures is AUTO
If set to GC_MODE, the renderer will occasianally check textures usage. If they are not used for a specified period of time they will be removed from the GPU. They will of course be uploaded again when they are required. This is a silent behind the scenes process that should ensure that the GPU does not get filled up.Handy for mobile devices!
This property only affects WebGL.Properties:
Name Type Description AUTO
number Garbage collection will happen periodically automatically
MANUAL
number Garbage collection will need to be called manually
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staticTiny.LoaderTiny.loaders.Loader
-
A premade instance of the loader that can be used to load resources.
Example
var resources = [..]; Tiny.Loader.run({ resources: resources, onProgress: function (pre) { console.log("percent:", pre + "%"); }, onAllComplete: function () { console.log('all complete'); Tiny.app.run(new MenuLayer()); } });
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staticTiny.mixinsobject
-
-
static,constantTiny.PI_2number
-
Math.PI * 2
-
static,constantTiny.PRECISIONobject
-
Constants that specify float precision in shaders.
Properties:
Name Type Default Description LOW
string 'lowp' MEDIUM
string 'mediump' HIGH
string 'highp' -
static,constantTiny.premultiplyBlendModearray.<Array.<number>>
-
maps premultiply flag and blendMode to adjusted blendMode
- Version:
- 1.2.0
-
static,constantTiny.RAD_TO_DEGnumber
-
弧度值转角度
-
static,constantTiny.RENDERER_TYPEobject
-
Constant to identify the Renderer Type.
Properties:
Name Type Description UNKNOWN
number Unknown render type.
WEBGL
number WebGL render type.
CANVAS
number Canvas render type.
-
static,constantTiny.RETINA_PREFIXRegExp
-
The prefix that denotes a URL is for a retina asset.
Example
`@2x`
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static,constantTiny.SCALE_MODESobject
-
The scale modes that are supported.
The Tiny.settings.SCALE_MODE scale mode affects the default scaling mode of future operations.
It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.Properties:
Name Type Description LINEAR
number Smooth scaling
NEAREST
number Pixelating scaling
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static,constantTiny.SHAPESobject
-
Constants that identify shapes, mainly to prevent
instanceof
calls.Properties:
Name Type Description POLY
number Polygon
RECT
number Rectangle
CIRC
number Circle
ELIP
number Ellipse
RREC
number Rounded Rectangle
-
static,constantTiny.SVG_SIZERegExp
-
Regexp for SVG size.
Example
<svg width="100" height="100"></svg>
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static,constantTiny.TEXT_GRADIENTobject
-
Constants that define the type of gradient on text.
Properties:
Name Type Description LINEAR_VERTICAL
number Vertical gradient
LINEAR_HORIZONTAL
number Linear gradient
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static,constantTiny.TRANSFORM_MODEobject
-
Constants that specify the transform type.
Properties:
Name Type Description STATIC
number DYNAMIC
number -
staticTiny.TWEENobject
-
-
static,constantTiny.TYPESobject
-
Various GL data format types.
- Version:
- 1.5.0
Properties:
Name Type Default Description UNSIGNED_BYTE
number 5121 UNSIGNED_SHORT_4_4_4_4
number 32819 -
static,constantTiny.UPDATE_PRIORITYobject
-
Represents the update priorities used by internal Tiny classes when registered with the Tiny.ticker.Ticker object. Higher priority items are updated first and lower priority items, such as render, should go later.
Properties:
Name Type Default Description INTERACTION
number 50 Highest priority, used for Tiny.interaction.InteractionManager
HIGH
number 25 High priority updating, Tiny.VideoBaseTexture and Tiny.AnimatedSprite
NORMAL
number 0 Default priority for ticker events, see Tiny.ticker.Ticker#add.
LOW
number -25 Low priority used for Tiny.Application rendering.
UTILITY
number -50 Lowest priority used for Tiny.prepare.BasePrepare utility.
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staticTiny.urlobject
-
-
static,constantTiny.URL_FILE_EXTENSIONRegExp
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Regexp for image type by extension.
Example
`image.png`
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static,constantTiny.VERSIONstring
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String of the current Tiny version.
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static,constantTiny.WIN_SIZEobject
-
主界面尺寸
Properties:
Name Type Description width
number 宽
height
number 高
-
static,constantTiny.WRAP_MODESobject
-
The wrap modes that are supported.
The Tiny.settings.WRAP_MODE wrap mode affects the default wrapping mode of future operations.
It can be re-assigned to either CLAMP or REPEAT, depending upon suitability.
If the texture is non power of two then clamp will be used regardless as webGL can only use REPEAT if the texture is po2.This property only affects WebGL.
Properties:
Name Type Description CLAMP
number The textures uvs are clamped
REPEAT
number The texture uvs tile and repeat
MIRRORED_REPEAT
number The texture uvs tile and repeat with mirroring
Methods
-
staticTiny.arrayRemoveObject(arr, delObj)
-
从数组中移除某个对象
Name Type Description arr
array.<object> delObj
object -
staticTiny.Back(action) ❯ {Tiny.Action}
-
原动作返回
Name Type Description action
Tiny.Action Returns:
Type Description Tiny.Action -
staticTiny.Blink(hideDuration, showDuration) ❯ {Tiny.Action}
-
Name Type Description hideDuration
number showDuration
number Returns:
Type Description Tiny.Action -
staticTiny.clearTextureCache()
-
Removes all textures from cache, but does not destroy them
-
staticTiny.color(red, green, blue) ❯ {object}
-
转化RGB颜色值
Name Type Description red
number green
number blue
number Returns:
Type Description object Example
Tiny.color(0, 255, 255); //=> {colorR: 0, colorG: 255, colorB: 255}
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staticTiny.color2hex(color)
-
转换 color 对象为二进制颜色值
Name Type Description color
- Version:
- 1.0.2
Example
var color = Tiny.color(255, 255, 0); var hex = Tiny.color2hex(color); //=> 16776960 //等于 0xffff00
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staticTiny.correctBlendMode(blendMode, premultiplied) ❯ {number}
-
changes blendMode according to texture format
Name Type Description blendMode
number supposed blend mode
premultiplied
boolean whether source is premultiplied
- Version:
- 1.2.0
Returns:
Type Description number true blend mode for this texture -
staticTiny.decomposeDataUri(dataUri) ❯ {DecomposedDataUri|undefined}
-
Split a data URI into components. Returns undefined if parameter
dataUri
is not a valid data URI.Name Type Description dataUri
string the data URI to check
Returns:
Type Description DecomposedDataUri | undefined The decomposed data uri or undefined -
staticTiny.deg2radian(deg) ❯ {number}
-
角度值转弧度
Name Type Description deg
Returns:
Type Description number -
staticTiny.destroyTextureCache()
-
Destroys all texture in the cache
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staticTiny.detect(obj, iterator, context, arg1, arg2) ❯ {boolean}
-
Looks through each value in the list, returning the first one that passes a truth test (predicate), or
undefined
if no value passes the test. The function returns as soon as it finds an acceptable element, and doesn't traverse the entire list.Name Type Description obj
object iterator
function context
object arg1
arg2
Returns:
Type Description boolean Example
var even = Tiny.detect([1, 2, 3, 4, 5, 6], function(num){ return num % 2 == 0; }); //=> 2
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staticTiny.earcut(vertices, holes, dimensions) ❯ {Array.<number>}
-
earcut v2.1.3
Name Type Default Description vertices
Array.<number> A flat array of vertice coordinates
holes
Array.<number> optional An array of hole indices
dimensions
number 2 optional The number of coordinates per vertice in the input array
- Version:
- 1.2.0
- See:
Returns:
Type Description Array.<number> Triangulated polygon -
staticTiny.FadeIn(duration) ❯ {Tiny.Action}
-
Name Type Description duration
number Returns:
Type Description Tiny.Action -
staticTiny.FadeOut(duration) ❯ {Tiny.Action}
-
Name Type Description duration
number Returns:
Type Description Tiny.Action -
staticTiny.FadeTo(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
number Returns:
Type Description Tiny.Action -
staticTiny.getDistanceBetweenPoints(p1, p2) ❯ {number}
-
获取两点间直线距离
Name Type Description p1
object The x and y coordinates of the first point.
p2
object The x and y coordinates of the second point.
Returns:
Type Description number Returns the distance between the points. Example
Tiny.getDistanceBetweenPoints({x:1,y:1}, {x:4,y:5}); //=> 5
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staticTiny.getResolutionOfUrl(url, defaultValue) ❯ {number}
-
get the resolution / device pixel ratio of an asset by looking for the prefix used by spritesheets and image urls
Name Type Default Description url
string the image path
defaultValue
number 1 optional the defaultValue if no filename prefix is set.
Returns:
Type Description number resolution / device pixel ratio of an asset -
staticTiny.getSvgSize(svgString) ❯ {Size|undefined}
-
Get size from an svg string using regexp.
Name Type Description svgString
string a serialized svg element
Returns:
Type Description Size | undefined image extension -
staticTiny.getTime() ❯ {number}
-
高精度获取当前时间,比
Date.now()
的精度高1000倍,为考虑不同性能场景下的时间获取,建议使用此方法来替代Date.now()
。Returns:
Type Description number -
staticTiny.getUrlFileExtension(url) ❯ {string|undefined}
-
Get type of the image by regexp for extension. Returns undefined for unknown extensions.
Name Type Description url
string the image path
Returns:
Type Description string | undefined image extension -
staticTiny.hex2color(hex) ❯ {Object}
-
转换 hex 为 color 对象
Name Type Description hex
Returns:
Type Description Object Examples
var hex = 0xAA0055; var color = Tiny.hex2color(hex); //=> Object {colorR: 170, colorG: 0, colorB: 85}
var hex = 0xFF0000; var color = Tiny.hex2color(hex); //=> Object {colorR: 255, colorG: 0, colorB: 0}
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staticTiny.hex2rgb(hex, out) ❯ {Array.<number>}
-
Converts a hex color number to an [R, G, B] array
Name Type Default Description hex
number The number to convert
out
Array.<number> [] optional If supplied, this array will be used rather than returning a new one
Returns:
Type Description Array.<number> An array representing the [R, G, B] of the color. -
staticTiny.hex2string(hex) ❯ {string}
-
Converts a hex color number to a string.
Name Type Description hex
number Number in hex
Returns:
Type Description string The string color. -
staticTiny.isArray(obj) ❯ {boolean}
-
判断对象是否是
Array
类型Name Type Description obj
object 要判断的对象
Returns:
Type Description boolean -
staticTiny.isFunction(obj) ❯ {boolean}
-
判断对象是否是函数类型
Name Type Description obj
object 要判断的对象
Returns:
Type Description boolean -
staticTiny.isMobile() ❯ {object}
-
Returns:
Type Description object -
staticTiny.isNumber(obj) ❯ {boolean}
-
判断对象是否是
Number
类型Name Type Description obj
object 要判断的对象
Returns:
Type Description boolean -
staticTiny.isObject(obj) ❯ {boolean}
-
判断对象是否是
Object
类型Name Type Description obj
object 要判断的对象
Returns:
Type Description boolean -
staticTiny.isPixelCollision(first, x, y, isFirstCentred, other, x2, y2, isOtherCentred) ❯ {boolean}
-
像素检测判断是否碰撞
Tiny.js 的这个方法用于JavaScript HTML5 Canvas Image 纯像素级的碰撞检测。
作者是:JOEName Type Description first
Tiny.DisplayObject x
number y
number isFirstCentred
boolean other
Tiny.DisplayObject x2
number y2
number isOtherCentred
boolean - See:
Returns:
Type Description boolean -
staticTiny.isString(obj) ❯ {boolean}
-
判断对象是否是
String
类型Name Type Description obj
object 要判断的对象
Returns:
Type Description boolean -
staticTiny.isUndefined(obj) ❯ {boolean}
-
判断对象是否是
Undefined
类型Name Type Description obj
Returns:
Type Description boolean -
staticTiny.isWebGLSupported() ❯ {boolean}
-
Helper for checking for webgl support
Returns:
Type Description boolean is webgl supported -
staticTiny.JumpTo(duration, to, height, times) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object height
number times
number Returns:
Type Description Tiny.Action -
staticTiny.MoveBy(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description x
number y
number Returns:
Type Description Tiny.Action -
staticTiny.MoveTo(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description x
number y
number Returns:
Type Description Tiny.Action -
staticTiny.pluginTarget(obj)
-
Mixins functionality to make an object have "plugins".
Name Type Description obj
object The object to mix into.
Example
function MyObject() {} pluginTarget.mixin(MyObject);
-
staticTiny.point(x, y) ❯ {object}
-
转化坐标值
Name Type Description x
number y
number 如果不传,则等于 x
Returns:
Type Description object Example
Tiny.point(100, 200); //=> {x: 100, y: 200}
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staticTiny.premultiplyRgba(rgb, alpha, out, premultiply) ❯ {Float32Array}
-
combines rgb and alpha to out array
Name Type Default Description rgb
Float32Array | Array.<number> input rgb
alpha
number alpha param
out
Float32Array optional output
premultiply
boolean true optional do premultiply it
- Version:
- 1.2.0
Returns:
Type Description Float32Array vec4 rgba -
staticTiny.premultiplyTint(tint, alpha) ❯ {number}
-
premultiplies tint
Name Type Description tint
number integet RGB
alpha
number floating point alpha (0.0-1.0)
- Version:
- 1.2.0
Returns:
Type Description number tint multiplied by alpha -
staticTiny.premultiplyTintToRgba(tint, alpha, out, premultiply) ❯ {Float32Array}
-
converts integer tint and float alpha to vec4 form, premultiplies by default
Name Type Default Description tint
number input tint
alpha
number alpha param
out
Float32Array optional output
premultiply
boolean true optional do premultiply it
- Version:
- 1.2.0
Returns:
Type Description Float32Array vec4 rgba -
staticTiny.radian2deg(radian) ❯ {number}
-
弧度值转角度
Name Type Description radian
Returns:
Type Description number -
staticTiny.random(min, max) ❯ {number}
-
生成数字区间内的随机整型数据
Name Type Description min
max
Returns:
Type Description number Example
Tiny.random(10, 18); //=> 15
-
staticTiny.randomBool(chance) ❯ {boolean}
-
生成随机的
Boolean
类型数据Name Type Description chance
number 生成 true 的几率,默认值:0.5
Returns:
Type Description boolean -
staticTiny.randomColor() ❯ {number}
-
获取随机颜色值
- Version:
- 1.3.1
Returns:
Type Description number The color number -
staticTiny.randomFloat(min, max) ❯ {number}
-
返回区间内的随机浮点类型数字
Name Type Description min
max
Returns:
Type Description number -
staticTiny.randomFromArray(arr) ❯ {object}
-
随机返回数组中的任意对象
Name Type Description arr
array.<object> Returns:
Type Description object -
staticTiny.randomInt() ❯ {boolean}
-
Tiny.random
的别名Returns:
Type Description boolean -
staticTiny.randomPM(chance) ❯ {number}
-
随机生成 {-1, 1} 两个值
Name Type Description chance
number 生成 -1 的几率,默认值:0.5
Returns:
Type Description number Example
Tiny.randomPM(0.8); //=> -1
-
staticTiny.rectContainsPoint(rect, point) ❯ {boolean}
-
检测一个点是否在一个显示对象内部
注意:边缘重叠始终返回fasle
Name Type Description rect
Tiny.Rectangle point
Tiny.Point Returns:
Type Description boolean Example
var rect = new Tiny.Rectangle(10, 10, 50, 50); var p = new Tiny.Point(49, 62); Tiny.rectContainsPoint(rect, p); //=> true
-
staticTiny.rectContainsRect(rect1, rect2) ❯ {boolean}
-
检测一个显示对象是否在另一个显示对象内部
注意:边缘重叠始终返回fasle
Name Type Description rect1
Tiny.Rectangle rect2
Tiny.Rectangle Returns:
Type Description boolean Example
var rect1 = new Tiny.Rectangle(10, 10, 100, 100); var rect2 = new Tiny.Rectangle(30, 30, 50, 50); Tiny.rectContainsRect(rect1, rect2); //=> true
-
staticTiny.rectGetMaxX(rect) ❯ {number}
-
获取显示对象的横向最大值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectGetMaxY(rect) ❯ {number}
-
获取显示对象的纵向最大值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectGetMidX(rect) ❯ {number}
-
获取显示对象的横向中心值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectGetMidY(rect) ❯ {number}
-
获取显示对象的纵向中心值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectGetMinX(rect) ❯ {number}
-
获取显示对象的横向最小值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectGetMinY(rect) ❯ {number}
-
获取显示对象的纵向最小值
Name Type Description rect
Tiny.Rectangle Returns:
Type Description number -
staticTiny.rectIntersectsRect(rectA, rectB) ❯ {boolean}
-
检测两个显示对象是否相交,一般用于检测碰撞
注意:边缘重叠始终返回true
Name Type Description rectA
Tiny.Rectangle rectB
Tiny.Rectangle Returns:
Type Description boolean Example
var rect1 = new Tiny.Rectangle(10, 10, 50, 50); var rect2 = new Tiny.Rectangle(50, 30, 50, 50); Tiny.rectIntersectsRect(rect1, rect2); //=> true
-
staticTiny.rectUnion(rectA, rectB) ❯ {Tiny.Rectangle}
-
返回两个显示对象的总区域
Name Type Description rectA
Tiny.Rectangle rectB
Tiny.Rectangle Returns:
Type Description Tiny.Rectangle Example
var rect1 = new Tiny.Rectangle(10, 10, 50, 50); var rect2 = new Tiny.Rectangle(33, 34, 50, 50); Tiny.rectUnion(rect1, rect2); //=> Tiny.Rectangle(10, 10, 73, 74)
-
staticTiny.removeItems(arr, startIdx, removeCount) ❯ {object}
-
Remove a range of items from an array
Name Type Description arr
array.<object> 源数组
startIdx
number 起始位
removeCount
number 移除的数量
Returns:
Type Description object Example
const arr = [1, 2, 3, 4, 5, 6, 7, 8, 9]; removeItems(arr, 3, 4); //=> [1, 2, 3, 8, 9]
-
staticTiny.Repeat(times, action, delay) ❯ {Tiny.Action}
-
重复
Name Type Description times
number 重复次数
action
Tiny.Action 要重复的 Action
delay
number 延迟(ms)
Returns:
Type Description Tiny.Action -
staticTiny.RepeatForever(action, delay) ❯ {Tiny.Action}
-
永久重复
Name Type Description action
Tiny.Action 要重复的 Action
delay
number 延迟(ms)
Returns:
Type Description Tiny.Action -
staticTiny.rgb2hex(rgb) ❯ {number}
-
Converts a color as an [R, G, B] array to a hex number
Name Type Description rgb
Array.<number> rgb array
Returns:
Type Description number The color number -
staticTiny.RotateBy(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description rotation
number Returns:
Type Description Tiny.Action -
staticTiny.RotateTo(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description rotation
number Returns:
Type Description Tiny.Action -
staticTiny.scale(x, y) ❯ {object}
-
转化缩放值
Name Type Description x
number y
number 如果不传,则等于 x
Returns:
Type Description object Example
Tiny.scale(2, 1.5); //=> {scaleX: 2, scaleY: 1.5}
-
staticTiny.ScaleBy(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description scaleX
object scaleY
object Returns:
Type Description Tiny.Action -
staticTiny.ScaleTo(duration, to) ❯ {Tiny.Action}
-
Name Type Description duration
number to
object Name Type Description scaleX
object scaleY
object Returns:
Type Description Tiny.Action -
staticTiny.sign(n) ❯ {number}
-
返回一个数字的符号,即:
Math.sign
Name Type Description n
number 任意数字
Returns:
Type Description number 此函数共有5种返回值, 分别是 1, -1, 0, -0, NaN. 代表的各是正数, 负数, 正零, 负零, NaN -
staticTiny.TintBy(duration, color) ❯ {Tiny.Action}
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注意:差值计算时,R、G、B三个通道,无论加减多少,最后的结果最少是0,最多是255。
Name Type Description duration
number color
number | Tiny.color 此处的 color 虽然是 Tiny.color 类型,但是并不代表某个色值,而是色值与色值直接要做的差值
Returns:
Type Description Tiny.Action Example
var action = Tiny.TintBy(1000, Tiny.color(-85, 0, 85)); sprite.runAction(action); //=> sprite.tint 等于 0xaaffff(即:[170, 255, 255])
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staticTiny.TintTo(duration, color) ❯ {Tiny.Action}
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Name Type Description duration
number color
number | Tiny.color Returns:
Type Description Tiny.Action Examples
var action = Tiny.TintTo(1000, 0xFFFF00); sprite.tint = 0xFF0000; sprite.runAction(action);
// [255, 102, 0] 即橙色(#FF6600) var action = Tiny.TintTo(1000, Tiny.color(255, 102, 0)); sprite.runAction(action);
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staticTiny.uid() ❯ {number}
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Gets the next unique identifier
Returns:
Type Description number The next unique identifier to use.