new Tiny.SpriteMaskFilter(sprite)
Name | Type | Description |
---|---|---|
sprite |
Tiny.Sprite |
the target sprite |
Extends
Members
-
autoFitboolean
-
If enabled, will fit the filter area into boundaries for better performance.
Switch it off if it does not work for specific shader. -
blendModenumber
-
Sets the blendmode of the filter
- Version:
- 1.2.0
- Default Value:
- Tiny.BLEND_MODES.NORMAL
-
enabledboolean
-
If enabled is true the filter is applied, if false it will not.
-
fragmentSrcstring
-
The fragment shader.
-
paddingnumber
-
The padding of the filter. Some filters require extra space to breath such as a blur.
Increasing this will add extra width and height to the bounds of the object that the filter is applied to. -
resolutionnumber
-
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
-
uniformsobject
-
An object containing the current values of custom uniforms.
Example
filter.uniforms.time = performance.now();
-
vertexSrcstring
-
The vertex shader.
Methods
-
apply(filterManager, input, output, clear)
-
Applies the filter
Name Type Description filterManager
Tiny.FilterManager The renderer to retrieve the filter from
input
Tiny.RenderTarget The input render target.
output
Tiny.RenderTarget The target to output to.
clear
boolean Should the output be cleared before rendering to it