new Tiny.TextureTransform(texture, clampMargin)
Name | Type | Description |
---|---|---|
texture |
Tiny.Texture |
Observed texture |
clampMargin |
number |
optional
Changes frame clamping, 0.5 by default. Use -0.5 for extra border. |
- Version:
- 1.0.2
Members
-
textureTiny.Texture
-
texture property
Methods
-
multiplyUvs(uvs, out) ❯ {Float32Array}
-
Multiplies uvs array to transform
Name Type Default Description uvs
Float32Array mesh uvs
out
Float32Array uvs optional output
Returns:
Type Description Float32Array output -
update(forceUpdate) ❯ {boolean}
-
updates matrices if texture was changed
Name Type Description forceUpdate
boolean if true, matrices will be updated any case
Returns:
Type Description boolean whether or not it was updated