new Tiny.Texture(baseTexture, frame, orig, trim, rotate, anchor)
Name | Type | Description |
---|---|---|
baseTexture |
Tiny.BaseTexture |
The base texture source to create the texture from |
frame |
Tiny.Rectangle |
optional
The rectangle frame of the texture to show |
orig |
Tiny.Rectangle |
optional
The area of original texture |
trim |
Tiny.Rectangle |
optional
Trimmed rectangle of original texture |
rotate |
number |
optional
indicates how the texture was rotated by texture packer. See Tiny.GroupD8 |
anchor |
Tiny.Point |
optional
Default anchor point used for sprite placement / rotation |
Extends
- EventEmitter
Members
-
static,constantTiny.Texture.EMPTY
-
An empty texture, used often to not have to create multiple empty textures.
Can not be destroyed. -
static,constantTiny.Texture.WHITE
-
A white texture of 10x10 size, used for graphics and other things
Can not be destroyed. -
_frameTiny.Rectangle
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
-
baseTextureTiny.BaseTexture
-
The base texture that this texture uses.
-
defaultAnchorTiny.Point
-
Anchor point that is used as default if sprite is created with this texture.
Changing thedefaultAnchor
at a later point of time will not update Sprite's anchor point.- Version:
- 1.2.0
- Default Value:
- {0,0}
-
frameTiny.Rectangle
-
The frame specifies the region of the base texture that this texture uses.
Please call_updateUvs()
after you change coordinates offrame
manually. -
heightnumber
-
The height of the Texture in pixels.
-
noFrameboolean
-
Does this Texture have any frame data assigned to it?
-
origTiny.Rectangle
-
This is the area of original texture, before it was put in atlas
-
requiresUpdateboolean
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
-
rotatenumber
-
Indicates whether the texture is rotated inside the atlas, set to 2 to compensate for texture packer rotation, set to 6 to compensate for spine packer rotation, can be used to rotate or mirror sprites
See Tiny.GroupD8 for explanation -
textureCacheIdsArray.<string>
-
The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a
Texture is added directly to the TextureCache array. -
transformTiny.TextureTransform
-
Contains data for uvs. May contain clamp settings and some matrices.
Its a bit heavy, so by default that object is not created.- Default Value:
- null
-
trimTiny.Rectangle
-
This is the trimmed area of original texture, before it was put in atlas
Please call_updateUvs()
after you change coordinates oftrim
manually. -
validboolean
-
This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
-
widthnumber
-
The width of the Texture in pixels.
Methods
-
staticTiny.Texture.addToCache(texture, id)
-
Adds a Texture to the global TextureCache. This cache is shared across the whole Tiny object.
Name Type Description texture
Tiny.Texture The Texture to add to the cache.
id
string The id that the Texture will be stored against.
-
staticTiny.Texture.from(source) ❯ {Tiny.Texture}
-
Helper function that creates a new Texture based on the source you provide.
The source can be - frame id, image url, video url, canvas element, video element, base textureName Type Description source
number | string | Tiny.BaseTexture | HTMLCanvasElement | HTMLVideoElement Source to create texture from
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.fromCanvas(canvas, scaleMode, origin) ❯ {Tiny.Texture}
-
Helper function that creates a new Texture based on the given canvas element.
Name Type Default Description canvas
HTMLCanvasElement The canvas element source of the texture
scaleMode
number Tiny.settings.SCALE_MODE optional See Tiny.SCALE_MODES for possible values
origin
string 'canvas' optional A string origin of who created the base texture
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.fromFrame(frameId) ❯ {Tiny.Texture}
-
Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId
The frame ids are created when a Texture packer file has been loadedName Type Description frameId
string The frame Id of the texture in the cache
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.fromImage(imageUrl, crossorigin, scaleMode, sourceScale) ❯ {Tiny.Texture}
-
Helper function that creates a Texture object from the given image url.
If the image is not in the texture cache it will be created and loaded.Name Type Default Description imageUrl
string The image url of the texture
crossorigin
boolean optional Whether requests should be treated as crossorigin
scaleMode
number Tiny.settings.SCALE_MODE optional See Tiny.SCALE_MODES for possible values
sourceScale
number (auto) optional Scale for the original image, used with SVG images.
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.fromLoader(source, imageUrl, name) ❯ {Tiny.Texture}
-
Create a texture from a source and add to the cache.
Name Type Description source
HTMLImageElement | HTMLCanvasElement The input source.
imageUrl
string File name of texture, for cache and resolving resolution.
name
string optional Human readible name for the texture cache. If no name is specified, only
imageUrl
will be used as the cache ID.Returns:
Type Description Tiny.Texture Output texture -
staticTiny.Texture.fromVideo(video, scaleMode, crossorigin, autoPlay) ❯ {Tiny.Texture}
-
Helper function that creates a new Texture based on the given video element.
Name Type Default Description video
HTMLVideoElement | string The URL or actual element of the video
scaleMode
number Tiny.settings.SCALE_MODE optional See Tiny.SCALE_MODES for possible values
crossorigin
boolean (auto) optional Should use anonymous CORS? Defaults to true if the URL is not a data-URI.
autoPlay
boolean true optional Start playing video as soon as it is loaded
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.fromVideoUrl(videoUrl, scaleMode, crossorigin, autoPlay) ❯ {Tiny.Texture}
-
Helper function that creates a new Texture based on the video url.
Name Type Default Description videoUrl
string URL of the video
scaleMode
number Tiny.settings.SCALE_MODE optional See Tiny.SCALE_MODES for possible values
crossorigin
boolean (auto) optional Should use anonymous CORS? Defaults to true if the URL is not a data-URI.
autoPlay
boolean true optional Start playing video as soon as it is loaded
Returns:
Type Description Tiny.Texture The newly created texture -
staticTiny.Texture.removeFromCache(texture) ❯ {Tiny.Texture|null}
-
Remove a Texture from the global TextureCache.
Name Type Description texture
string | Tiny.Texture id of a Texture to be removed, or a Texture instance itself
Returns:
Type Description Tiny.Texture | null The Texture that was removed -
_updateUvs()
-
Updates the internal WebGL UV cache. Use it after you change
frame
ortrim
of the texture. -
clone() ❯ {Tiny.Texture}
-
Creates a new texture object that acts the same as this one.
Returns:
Type Description Tiny.Texture The new texture -
destroy(destroyBase)
-
Destroys this texture
Name Type Default Description destroyBase
boolean false optional Whether to destroy the base texture as well
-
update()
-
Updates this texture on the gpu.
Events
-
Fired when the texture is updated. This happens if the frame or the baseTexture is updated.