new Tiny.SpriteMaskFilter(sprite)
Name | Type | Description |
---|---|---|
sprite |
Tiny.Sprite |
the target sprite |
Extends
Members
-
autoFitboolean
-
If enabled, will fit the filter area into boundaries for better performance.
Switch it off if it does not work for specific shader. -
blendModenumber
-
Sets the blendmode of the filter
- Version:
- 1.2.0
- Default Value:
- Tiny.BLEND_MODES.NORMAL
-
enabledboolean
-
If enabled is true the filter is applied, if false it will not.
-
fragmentSrcstring
-
The fragment shader.
-
paddingnumber
-
The padding of the filter. Some filters require extra space to breath such as a blur.
Increasing this will add extra width and height to the bounds of the object that the filter is applied to. -
resolutionnumber
-
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
-
uniformsobject
-
An object containing the current values of custom uniforms.
Example
Updating the value of a custom uniform
filter.uniforms.time = performance.now();
-
vertexSrcstring
-
The vertex shader.
Methods
-
apply(filterManager, input, output)
-
Applies the filter
Name Type Description filterManager
Tiny.FilterManager The renderer to retrieve the filter from
input
Tiny.RenderTarget The input render target.
output
Tiny.RenderTarget The target to output to.